The following group codes apply to light
entities. In addition to the group codes described here, see
Common Group Codes for Entities.
For information about abbreviations and formatting used in this
table, see
Formatting Conventions in This Reference.
Light group codes
|
Group code
|
Description
|
100
|
Subclass marker (AcDbLight)
|
90
|
Version number
|
1
|
Light name
|
70
|
Light type (distant =
1; point = 2; spot = 3)
|
290
|
Status
|
291
|
Plot glyph
|
40
|
Intensity
|
10
|
Light Position DXF: X value; APP:
3D point
|
20, 30
|
DXF: X, Y,
and Z values of the light position
|
11
|
Target location DXF: X value; APP:
3D point
|
21, 31
|
DXF: X, Y,
and Z values of the target location
|
72
|
Attenuation type 0 = None 1 = Inverse Linear 2 = Inverse Square
|
292
|
Use attenuation limits
|
41
|
Attenuation start limit
|
42
|
Attenuation end limit
|
50
|
Hotspot angle
|
51
|
Falloff angle
|
293
|
Cast shadows
|
73
|
Shadow Type 0 = Ray traced shadows 1 = Shadow maps
|
91
|
Shadow map size
|
280
|
Shadow map softness
|